Flint Gorunn

Male Hill Dwarf Sorcerer (Draconic Bloodline)


Ability scores: STR: 12 (1) DEX: 14 (2) CON: 17 (3) INT: 11 (0) WIS: 11 (0) CHA: 18 (4)
Saving throws: STR: 1 DEX: +2 CON: +5 INT: +0 WIS: +0 CHA: +6
Initiative: +2 Speed: 25 Passive perception: 10 Size: Medium Proficiency bonus: +2 Gender: Male
Hit points: 11 Hit dice: 1d6
Armor: None
AC: 15
Melee weapons:
Battleaxe (
3 to hit) 1d8(1d10)1 slashing damage
6 Daggers (
4 to hit) 1d4+2 piercing damage
Ranged weapons:
6 Daggers (4 to hit) 1d42 piercing damage Range: 20/60
Proficient skills: Arcana +2, Deception +6, Medicine +2, Religion +2
Non-proficient skills: Acrobatics +2, Animal Handling +0, Athletics +1, History +0, Insight +0, Intimidation +4, Investigation +0, Nature +0, Perception +0, Perform +4, Persuasion +4, Sleight of Hand +2, Stealth +2, Survival +0
Languages: Common, Dwarvish, Draconic, Goblin Other proficiencies: Mason’s tools, Herbalism kit
Racial Traits: Darkvision, Dwarven Resilience, Stonecunning, Dwarven toughness
Abilities: Spellcasting, Draconic Ancestry (Gold, Fire damage), Draconic Resilience
Equipment: Record of Hermit studies, Common clothes, Herbalism kit, Explorer’s pack, Arcane focus Wealth: 85 gp

Spells known: Mage Armor, Ray of Sickness Cantrips: Chill Touch, Fire Bolt, Mending, True Strike
Spell slots: 2 first level Spell save DC: 14 Spell Attack Modifier: +6 Knows 2 spells


Background: Hermit (I retreated from society after a life-altering event.)

Personality: I feel tremendous empathy for all who suffer. I am working on a grand philosophical theory and love sharing my ideas.

Ideal: Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful)

Bond: I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.

Flaw: I’d risk too much to uncover a lost bit of knowledge.

More about Flint: You have a secret. You once were a gold dragon who served Bahamut. You were too proud and vain, to the point that Bahamut decided to teach you a lesson. You have been trapped in a weak, humanoid body, with your memories of your former life but a dim shadow. You remember only one thing with perfect clarity: Bahamut’s command to go into the
world and prove your devotion to the cause of good. If you prove worthy, on your death you will return to his side in your true form.

Flint Gorunn

Hoard of the Dragon Queen pord pord