Hoard of the Dragon Queen

Near the Raiders' Camp

Some cultists ambushed the party as they travelled through a mountain pass, but we killed them all and acquired some of their robes. Jelenneth, in the shape of a goat, scaled one of the slopes and found a man, near death. She healed him and learned he was a monk named Nesim Waladra, who had been investigating the cult with his master (Leosin Erlanthar?) Nesim had been captured and he did not know what had become of the senior monk. He was not well enough to travel with us so we let him head back to the village.

We neared the outskirts of an encampment and saw a wooden guard/observation tower. As we crept closer, Sir Witherby set fire to the tower with a firebolt, which triggered immediate pursuit by about fifteen cultists of differing races, including half-dragons. The druid and the wizard fled, while the rogue stayed hidden. Fargrim donned a cultist’s robe and tried to pass himself off as one of them, with not much success. Sir Witherby hid in a cave while Jelenneth conjured a thick fog and managed to elude her pursuers. She put on a robe and tagged along behind them. Meanwhile Fargrim was in a running battle with some cultists and managed to defeat them all. Jelenneth dropped behind and eventually found Sir Witherby. At the moment only they are together; Cade is still hiding and Fargrim is also hiding somewhere north west of the camp.

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Greenest

The Adventure Begins…

You all join a caravan leaving Baldur’s Gate due to lots of recent unrest. It seems like you got out of Baldur’s gate just in time, as you hear tales of Bhaal, mass riots and murders that happened recently there from other people in the caravan.
You all have your own reasons for joining the caravan and most people keep to themselves for the most part.
Its seems like the caravan is heading to Amn to the south and will be passing through a few different places such as Elturel, Scornubel and Greenest along the way.

Bonds form…

While in a tavern (The Redthron Tavern) along a trade road down south from Scornube, a dwarf called Flint Gorunn seems to be buying everyone some drinks, that he seems to like while talking to them on the road. It appears to be all of you.

INSERT YOUR CHARACTER INTRODUCTIONS HERE

Beiro:

Cade:

Fargrim: “I am Fargrim the Defender, a dwarven Paladin as you can see. My mace, longsword and javelins are forever in the service of good. Formidable, stern, some have even called me haughty. But you will find no truer ally, if ally you be.”

Jelenneth: Jelenneth, a wood elf, actually says very little, and seems to be deep in thought. The deer-horn totem she periodically touches with her dirty-nailed hands, her mud-stained hunter’s garb and the twigs in her hair mark her as a druid.

Olma:

Sir Witherby:

Arrival at Greenest

For the past several days, you have been traveling a road that winds lazily across the rolling grasslands of the Greenfields. Sundown is approaching when you top a rise and see the town of Greenest just a few short miles away. But instead of the pleasant, welcoming town you expected, you see columns of black smoke rising from burning buildings, running figures that are little more than dots at this distance. A dark, winged shape wheeling low over the keep that rises above the center of the town.

Prisoners

“ I’d give anything to know what we’re up against, and why. For that, we need prisoners. A commander, even a lowranking one, is best.” – Governor Nighthill

The Mill

“The guards have spotted a new threat. Raiders are trying to set fire to the town’s mill. If it burns, we’ll lose our stockpile of flour and we won’t be able to grind more for months. I’m trying to assemble enough defenders from here in the keep to defend it through the rest of the night, but that will take time. You’d do us a great service if you could get to the mill quickly and drive away the raiders before they can set it aflame. You’ll need to defend it until our force arrives to take over, but it shouldn’t be more than fifteen minutes behind you.” – Governor Nighthill

Half-Dragon Champion

From the darkness, a creature strides into the dim light of the dying fires around the keep. Although it is shaped roughly like a human, it is at least seven feet tall, its skin is covered in blue scales, its fingers bear wicked claws, and its face has the muzzle and reptilian eyes of a dragon. The creature stops about eighty yards from the main gate of the keep and scans the walls. A line of kobolds fans out behind it. With their spears, they prod four human prisoners into the dim light. You can make out a woman, a teenage boy in a blood-soaked tunic, and two children. Then the half-dragon creature hails the keep. “ Defenders of Greenest! This has been a successful night, and I am feeling generous. Do you see these four pitiful, useless prisoners? We have no need for them, so I will trade them back to you. Send out your best warrior to
fight me, and you can have these four in exchange.”

“ My friends, you’ve demonstrated your prowess all through this frightful night. I realize this is an awful burden to ask you to bear, but any of you has a better chance to defeat that horror than my militia have.” – Governor Nighthill

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